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Showing posts from 2016

Jammed!

Hello everyone! It's been almost a months since I last wrote here. But there's been a busy January. Today though, I'll focus on the entry we made for the Global Game Jam 2016 in Barcelona.

Reinventing

Hello everyone! I feel every time I write I need to acknowledge how much time it's been since the last post, but for this new year I'll try to write on a weekly basis. Today I want to talk about the need to reinvent yourself in every project. I always felt this was a huge challenge for me until I tried to look at it in a different way: Inventions are mostly evolutive and incremental. It's like the discovery of the gunpowder, an iterative process. Just like game development, the way that worked for me is to look at this challenge as an iterative process and start working on it everyday until I found a new basis upon which I could develop my skills. Recently I've been able to contrast how much my texturing pipeline has changed. From using a lot of layers (although they were well organised) to using just a few with smarter techniques that led to a better use of time and overall quality of the colours. In short I started looking at myself as a game artist from different