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Showing posts from April, 2015

Changing perspective

Hello again everyone! Lots of stuff happened this week. And hell of a lot more are going to happen the next one. I've been acting more as a project lead on one of the project. And we have our first member that decided to leave. Also, we had kind of major problems with one of the team members that had some issues with the way I suggested to work. Although he had no other suggestions for change. This really bothers me. Anyway, I've been finishing some personal stuff for next year (let's hope it becomes a reality!) and I've been working on other projects in which I was falling behind the schedule. And this was because last week I went to a wedding that took all my weekend... :S Although it was kinda cool to stay away from any kind of screen for 48 hours. Also, I've been catching up with the Double Fine documentary recently. And I have to say I totally get where they are coming from. Even with my little experience. It's a great documentary, even if you&#

Commitment

com•mit•ment .  n.   a firm promise or pledge: a strong or firm belief shown by one's actions; loyalty a responsibility that takes up or occupies one's time For most of my life I've been driven by commitment. Towards my friends, my family or my company. I haven't been able to fulfil it a lot of times. But as stubborn as I am, I will never stop trying to.  Since I got the job I have now, I've been doing whatever I could to give something in return for the opportunity it was given to me. Sometimes I think about what could have happened if I could not get a job. How frustrated and angry I could be.  But I got a job. And I wanted to show my commitment. First with my work time and production in a crunch environment. And after that I thought that wasn't enough. I needed something not for me. I needed for the team. Something physical. So I decided I would not shave my bear until I finish one project. I did it with the first project. I did it with the se

Real Damage

So, I was checking my twitter feed the other day. Just like everyday when I walk past the grocery store and before the bus stop, just after getting something for lunch. And I saw a fellow dev started tweeting about how damage is represented in games. I continued walking towards the office and when I arrived I checked again. There was some really interesting answers, game suggestions and interesting debate overall . so I tweeted my way into the conversation. Although I've been thinking about this particular topic for about 6 years now, I always put it aside because I wasn't able to come up with core mechanic, an environment and a theme to complement it and make it feel  complete. But because of that conversation I felt like I should investigate into it again and try to document or prototype something. So, because of the time constrains and the volume of work I have, I've decided to have some free days and write down something about this: So, a few years ago I was a b

Overworking

Hello everyone! It's been 3 long weeks since I last wrote something here. And now I realise that the last post was about how a friend got fired. Such a coincidence, because a few days ago another friend decided to leave the studio for another job (although it was a great opportunity). The reason I haven't been able to write more posts in a steady stream is that I had A TON of work to do lately. It's no secret I'm helping in other projects, but they all decided it was time the artist had to do a lot of things at once. Well, that's not true. Most of the times they let me organise the way I please. So if there is someone to blame, that is me and my disastrous ability to schedule my week. To recap, I'm involved in a project with some of my classmates from the master. I'm also involved in a work side project, and inside the studio I've been working in two project I can't talk about. But now I'm already designing another project, as well as cl