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Reinventing

Hello everyone!

I feel every time I write I need to acknowledge how much time it's been since the last post, but for this new year I'll try to write on a weekly basis.

Today I want to talk about the need to reinvent yourself in every project. I always felt this was a huge challenge for me until I tried to look at it in a different way:

Inventions are mostly evolutive and incremental. It's like the discovery of the gunpowder, an iterative process. Just like game development, the way that worked for me is to look at this challenge as an iterative process and start working on it everyday until I found a new basis upon which I could develop my skills.

Recently I've been able to contrast how much my texturing pipeline has changed. From using a lot of layers (although they were well organised) to using just a few with smarter techniques that led to a better use of time and overall quality of the colours.

In short I started looking at myself as a game artist from different points of views. Using different methods and experimenting with everything I would feel like. I was making the process fun and creating a meaningful reward for it.

Which is also what I want, and expect from a game. So, I kinda gamefied my art pipeline in a way, by introducing small changes each and every time.

That's all I wanted to say today. There's been a lot of things going on in my professional life but, just for once, I tried to focus on the things that caused me less stress over these days.

Nothing more, see ya!

Joan.