Joan Centellas Jiménez
Level designer
You can also find my CV in PDF format, here.
Otherwise here is the plain text.
My goal is to craft new experiences for players, the same way the games I played helped me grow as a person, kept me curious and learn more about the world we live in.
My last shipped project is: Tom Clancy's The Division 2.
Professional Experience
03. 2019 - Present // Level Designer at Ubisoft ReflectionsI worked on Episode 1 content for Tom Clancy´s The Division 2 .
As part of the Live team I designed part of the Expeditions feature.
08. 2017 - 03. 2019 // Junior Level Designer at Ubisoft ReflectionsI worked in the Open World of Tom Clancy´s The Division 2 .
Professional Experience
03. 2019 - Present // Level Designer at Ubisoft ReflectionsI worked on Episode 1 content for Tom Clancy´s The Division 2 .
As part of the Live team I designed part of the Expeditions feature.
08. 2017 - 03. 2019 // Junior Level Designer at Ubisoft ReflectionsI worked in the Open World of Tom Clancy´s The Division 2 .
As part of the level design team I owned an area of the map and focused on space creation, player flow, combat and mission scripting and team communication from the start until release.
09. 2016 - 01. 2017 // Game / Level Designer at Big Imagination GamesAs game designer I worked on the documentation & design of systems, weapons, balancing and progression for the project. As level designer I worked on blockouts, scripting and gameplay beats for several missions on Reservoir Dogs; Bloody Days.
11. 2014 - 04.2016 // Game Artist / Designer at U-Play Online
I worked on several mobile & PC projects like:
09. 2016 - 01. 2017 // Game / Level Designer at Big Imagination GamesAs game designer I worked on the documentation & design of systems, weapons, balancing and progression for the project. As level designer I worked on blockouts, scripting and gameplay beats for several missions on Reservoir Dogs; Bloody Days.
11. 2014 - 04.2016 // Game Artist / Designer at U-Play Online
I worked on several mobile & PC projects like:
Youtuberʼs Life (PC) ‒ Environment, Character, UI & design.
Swipe Basketball 2 (Mobile) - UI Art & Design. VFX.
Academic Formation
09. 2013 - 09.2014 // Master in Arts, Animation and Videogames at UPC School I worked as artist & designer for the Master’s project “Ratvolution” and did all the 2D, 3D art and animations. We won one local game contest and were finalist in another.
09. 2006 09.2013 // Licensed in Architecture at ETSAB - UPCSpecialized in 3D modeling & rendering.
Obtained professor and alumni recognition.
Winner of several local student architectural contests.
Swipe Basketball 2 (Mobile) - UI Art & Design. VFX.
Academic Formation
09. 2013 - 09.2014 // Master in Arts, Animation and Videogames at UPC School I worked as artist & designer for the Master’s project “Ratvolution” and did all the 2D, 3D art and animations. We won one local game contest and were finalist in another.
09. 2006 09.2013 // Licensed in Architecture at ETSAB - UPCSpecialized in 3D modeling & rendering.
Obtained professor and alumni recognition.
Winner of several local student architectural contests.
Skillset
I am focusing my expertise in Spatial Design, Mission Scripting, Gameplay Prototyping, Experience Benchmarking, Combat Balancing, International Co-Dev
Communication
I am fluent in Spanish, Catalan and English. And I can understand a little bit of French.
Traits
I would describe myself in a job environment as versatile, methodical, proactive, resilient and team and product focused.
Toolsets
I am used to work with Snowdrop Engine, Unity, Adobe Photoshop, Premier, Autodesk Maya and 3DMax and Sketchup.