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CV



Joan Centellas Jiménez

Level designer

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I am a catalan based in Newcastle that is determined to create interesting interactive digital worlds for players to dive in, enjoy and grow. As an architect, I decided to merge my passion and my vocation and bring everything I learnt to the medium I grew up with.
My goal is to craft new experiences for players, the same way the games I played helped me grow as a person, kept me curious and learn more about the world we live in.

My last shipped project is: Tom Clancy's The Division 2.


Professional Experience
03. 2019 - Present // Level Designer at Ubisoft ReflectionsI worked on Episode 1 content for Tom Clancy´s The Division 2 .
As part of the Live team I designed part of the Expeditions feature.

08. 2017 - 03. 2019 // Junior Level Designer at Ubisoft ReflectionsI worked in the Open World of Tom Clancy´s The Division 2
As part of the level design team I owned an area of the map and focused on space creation, player flow, combat and mission scripting and team communication from the start until release.

09. 2016 - 01. 2017 // Game / Level Designer at Big Imagination GamesAs game designer I worked on the documentation & design of systems, weapons, balancing and progression for the project. As level designer I worked on blockouts, scripting and gameplay beats for several missions on Reservoir Dogs; Bloody Days.

11. 2014 - 04.2016 // Game Artist / Designer at U-Play Online
I worked on several mobile & PC projects like: 
Youtuberʼs Life (PC) ‒ Environment, Character, UI & design.
Swipe Basketball 2 (Mobile) - UI Art & Design. VFX.


Academic Formation
09. 2013 - 09.2014 // Master in Arts, Animation and Videogames at UPC School I worked as artist & designer for the Master’s project “Ratvolution” and did all the 2D, 3D art and animations. We won one local game contest and were finalist in another.

09. 2006 09.2013 // Licensed in Architecture at ETSAB - UPCSpecialized in 3D modeling & rendering.
Obtained professor and alumni recognition.
Winner of several local student architectural contests.

Skillset
I am focusing my expertise in Spatial Design, Mission Scripting, Gameplay Prototyping, Experience Benchmarking, Combat Balancing, International Co-Dev

Communication
I am fluent in Spanish, Catalan and English. And I can understand a little bit of French.

Traits
I would describe myself in a job environment as versatile, methodical, proactive, resilient and team and product focused.

Toolsets
I am used to work with Snowdrop Engine, Unity, Adobe Photoshop, Premier, Autodesk Maya and 3DMax and Sketchup.