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Showing posts from August, 2015

Resume/Restart

Hello everyone! Tomorrow I go back to work. And a few days ago I lost my pet. My cat was almost 15 years old. This was a really bad summer for him and he just couldn't keep it up anymore. I've spent half of my life with him. I raised him and care about him with all my heart. I knew it was coming. Even before summer started. So it's been a long wait. And I though I was going to cope with it well. But I think I was wrong. The last day we spent together he came by my side again and sit on my lap like always. Just this time he only looked at me once. He died that night. He knew too. And I miss him. So much. That day I knew it would take me sometime to acknowledge he was gone. I was right. This weekend I've been at my parent's house and it wasn't the same. Everything about him was lacking. And it hit me. So many things have happened this summer. And I've been thinking about so much stuff: my parents, my cat, love, my work, the place I'm staying..

Getting Procedural

Hello everyone! Phew, that last post was kind of in the down side of things. I'm much better now. I've been on holidays for a few days. I've finished a side project and I'm going to miss the 33th Ludum Dare. :( In the end, I just needed time to refill. In fact I've been really close to name this post that. Refill. But whatever, naming things for what's going to happen, or is happening at the moment, is the new trend (in the relativity of time). So, I've been using my spare time this summer to learn some of the newest texturing techniques that softwares like the Quixel Suite or the Allegorithmic products enable. These mainly introduce artists to procedural texturing, that means we can produce more in less time. And PBR ready. Also, it means that I could be able to work with several maps, masks and all kind of info for several material characteristics at once. Or using procedurally calculated masks to crate dust or time effects on, otherwise perfec

The Burning Men

Hello everyone. It's been a long time since my last post. Almost two months. Too many things happened during this period of time. And one of the things that I remember the most is how I tell my game developer friends to avoid burning out. I really care for them. All the people I tell that are great developers that are already making their first steps into this industry. Just like me. And every time I told them that, they smile back at me and say something comforting. I believe...No. I hope they are being honest. Because I've been burnt out of other jobs and assignments. And lately I've been feeling the same way about a pair of projects. And what bums me the most is that, one is a project that I designed. It's like the sloth and unfocused work flow of a few group members intoxicated the rest of us. In my case it merged with anxiety and anger. Because it was like watching crumble the tower you and your coworkers made. Slowly. So slowly that you can perceive ev