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Showing posts from January, 2015

Memories

Hello everyone! Last week, lots of things happened in my work and personal life. This made me look back at how I was doing a year ago. 2014 started with me leaving my job.  Well, I left it in December and it wasn't an official job since there was no contract involved. That was the last time I worked as an architect, not the last time I think or see things as one. I fear that may be impossible to avoid, but it has proved to be very valuable. I worked as that for one month more or less, starting mid November. And I regretted every bit of it. For, many times it felt like they did not care about me. I got burned about it really fast, and my behaviour wasn't the best. I did not manage the situation well. In the end I had a talk with my boss and expressed how I felt. I also told him that I wanted to quit architecture to pursue a career in game development. He did not take that seriously but wished me luck as he said goodbye to me. A year later, I've finished the maste

Still drawing

Hello everyone. I've been really busy these days. There was a lot to catch up to and whole lot more to start from scratch. I hope I can share more info on the upcoming projects sooner than later. Meanwhile, I've been drawing again. Continuing the sketch daily challenges and also a few other drawing I just felt like doing. This is just the line work but I really want to take some time to complete these two. Here's the first, Ryu the whishmaker. And Chloe, the pirate. Hope you like it, and I promise I'll take the time to write more this weekend :) Take care everyone! J.

The Look

If there's one thing that bothers me more than any other when people ask me what do i do in my job, that is "the look" and what comes after that. This phenomenon happens every time I speak with people that are not that interested in videogames, even less in its creation (sometimes I think that any kind of creative process).  So why do I write about this now? Well, yesterday I got to go to a meeting in my town.  I live in a small village where everybody knows their neighbours. I don't hang around there anymore, so every time I do, they politely ask what I've been up to.  This is what happens: I tell them I finished my architecture degree and my master in 3D. Then I mention I'm working in a videogame studio in Barcelona and "the look" appears in their faces.  It's a blend of condescension, confusion, desperate search for some news that he got to read related to that and general lack of interest in the topic . Following this look

Motivation

While working on any kind of creative project, there's one thing that affects the outcome in significant ways. Motivation. Feeling passion for what you're doing is key to deliver a good product. That's why working on something without being thrilled about it is the perfect indicator that there's something wrong with you, the project or both. I've felt this many times, both in architecture and in videogame development. And getting rid of it is a big challenge. I tried working on it without caring. And the results were not good. I also tried to force myself into being motivated. Same results. The thing is, you can't help yourself with this one. You need help from others. Someone has to convince you about the project, the team or your own ability and work in the project. And the other need to do this real quick. Because if there's just one member of the team feeling down, this can spread like wildfire among the rest of the developers. Doubt grows exp

Daily Sketch

This 2015 I'm trying to draw a sketch everyday. Since sometimes it's hard to come up with a theme, the folks at Sketch Daily start daily themed sketching discussions on twitter. I've drawn my first entry with the theme being Kumiho, a mysterious 1000 years old fox that could transform into beautiful lady and human livers and hearts. For this type of sketches I will try to keep it quick. In this case it was big brushes with transparency to find a pose and basic proportions. Basic clean up with line and the flat colour layer with the background. What do you think about it?

Tools of construction

Happy 2015 everyone! For the first post of the new year I wanted to write about all the places I checked for inspiration, learning techniques and other videogame related stuff. I'll try to keep it just about videos with one BIG and must-have-bookmarked exception, so let's get going. The very first thing I want to talk about is the Autodesk Youtube learning channels . These are super helpful and they update them frequently enough so that you can check out the newest tips and tricks or the new features of their software. This is very useful for anyone that wants to be 3D modeller, texturer, rigger or animator.   I would specially recommend the 3D Studio Max Learning channel and the Maya Learning Channel . Since these are, probably, the ones you're going to use in the industry. And also, if you're a student you can get a 3 year student license for them (and all the other Autodesk Software) for free. There is other software, like Blender (this one is free!) or