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Showing posts from March, 2015

Changes and adaptability

Hello everyone. It's been quite a few weeks that I haven't been around here. And a lot has happened. First things first. I'll be able to continue working where I am now at. And that is great. But there were times I was not so sure about it. In fact I was considering other offers. And some friends and partners offered me a role in their development group but I took too many time thinking about it and lost the opportunity. Meanwhile I also started the application for one of the most important scholarships here in Spain. And I also changed my approach to the leaving my actual house. I will, but in an different way. The thing that shocked me the most though is how one of the coworkers was fired this Friday. After all this months working there, there was the sensation that we started to make a solid group of friends. And this tears it apart. The decision has it's logic. The projects we're about to develop don't need that role in the team. But still, it'

Three Headed Monkey Awards

Hello everyone! Today's post is in the short side! I just wanted to share with you that the project I participated in, Ratvolution, is in the voting phase of the Three Headed Monkey Awards. It's a video game contest organised by the UPC, The school where I took the master. Anyway, if you want to check out the 40-or-more games and maybe give us a vote, follow this link: http://upcvideogames.com/?page_id=26 And that's it for today! Lots of work recently between the contract work, the side projects and other things. See ya! J.

Side Projects

Hello everyone! Sorry to post on Monday. Sunday was kind of crazy. Still, just one day later than what I had in mind. This post is going to be exclusively on side projects. And I think I can't tell you a lot about them. So, instead I'm uploading more concept art than usual. Let0s start with the first one.  This one was super fun to start because it helped me make some silhouette and body studies. Since this one needs to have a varied and colourful crowd it was a cool to design people of several weights and sizes. The face and the expression they could communicate through their pose and animations was also super important. Because the player will need these kind of feedback in order to complete their suspension of reality within the game. The second side project I'm talking a little bit today is also about people. But more on the society and civilisation kind of theme. Also, for this one I wanted to go back to the human-like animals for once. But drawi