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Showing posts from December, 2015

2015: Year in retrospect

Hello everyone! It's been almost a year since I started writing my thoughts here. And as the end of the year was getting closer, I started to think about what happened to me in the last 12 months.  So I revisited my portfolios and discovered the most updated one is not even a year old. Most of the works I published at Artstation are only 9 or 10 months old. Most of them are from projects that never came to be and limited to 2D Digital Art.  After that I decided to make a list of games I've been participating outside of work.  As a part of Burnt Tongue I made the art for Let Me Play, Hot Dog Heroes and Invaders in the earth . Then there are also the Jam games. There's been basically two: Who killed the Coffee Pot? for the 1st King Game Jam and Dandelion for the 34th Ludum Dare.  You can download all of them in my personal itch.io space. Besides that, there are several projects I can talk about in my work production. I've been part of the same company for mo

Greenlit!

Hello everyone! This post is going to be really short. For the last year (or almost a year) I've been working in a project that we launched in greenlight at the beginning of this month. And we're arlready greenlit! You can take a look at the game trailer here -> It's basically a youtuber simulator with a little bit of life management in it to spice things up. So you create your own self, start a channel and create lots of videos for it. Eventually you'll get enough views to make a living out of it. Change your house, your routine, upgrade your equipment and get a chance to be the next vlogger star! For this project I've been doing environment art, UI design, 2D art and lately character assets as well as art documentation. So I've been doing all sorts for things. Since I've been working a lot of time on this project, long time readers may find in this the reason for some of my posts. And they might be right to think that. Anyway, launching a