Skip to main content

2015: Year in retrospect

Hello everyone!

It's been almost a year since I started writing my thoughts here. And as the end of the year was getting closer, I started to think about what happened to me in the last 12 months. 

So I revisited my portfolios and discovered the most updated one is not even a year old. Most of the works I published at Artstation are only 9 or 10 months old. Most of them are from projects that never came to be and limited to 2D Digital Art. 

After that I decided to make a list of games I've been participating outside of work. 
As a part of Burnt Tongue I made the art for Let Me Play, Hot Dog Heroes and Invaders in the earth.

Then there are also the Jam games. There's been basically two: Who killed the Coffee Pot? for the 1st King Game Jam and Dandelion for the 34th Ludum Dare. 
You can download all of them in my personal itch.io space.

Besides that, there are several projects I can talk about in my work production. I've been part of the same company for more than a year now, and I've been part of the development of games like KarmaRun, Swipe Basketball 2, Youtuber's Life and two Undisclosed projects.



That's it about my professional life. On a personal note I'm so happy to have found such a great group of individuals in the Master of the UPC. Most of my happiest memories this year I spent with them. So I'd like to thank them for that.
Specially to Laura who's been a real game changer for me in 2015. 


I think I just wanted to say thank you in the end. For a year that made me forget I come from architecture, that I started living in Barcelona and that I had to go through some dark time while doing what I like the most. 


Anyway, I've been more than a year in this industry and for the most part, I'm loving it. So yeah, I think I'll keep making games for a while ;)

Happy Holidays everyone!

Joan.